Curriculum Vitae

Marc Dunand

Mission Statement

  • My goal is to expand the creative capabilities of technologies and to find unexpected applications of technology in novel fields.My background is in computer science, art, design, and engineering. I use my interdisciplinary skillset to understand research holistically: as the scientist, the creative, the consumer, and the engineer. My approach to research enables me to develop technologies that cross disciplinary silos, and to “hack” technology to make it work in novel disciplines and new environments. It is this perspective that I hope to bring to a career of research and teaching in academia.

Education

  • Master of Design Studies: Mediums (Technologies) 2025 – 2027
    Graduate School of DesignHarvard University
  • Bachelor of Computer Science and Arts 2021 – 2025
    School of Computer Science & College of Fine ArtsCarnegie Mellon University

Research Experience

  • Co-Lead Engineering Researcher January 2026 – Ongoing
    Advised by Quentin Bolsee (Postdoc) under Professor Neil Gershenfeld (Director), Center for Bits and Atoms, MIT Media LabSupported by the MaP+S Group, Harvard Graduate School of Design
    • Built the first-ever CNC-based paper marbling machine
    • Designed a custom CAD software for users of the machine to digitally design their own paper marblings
    • Currently running studies on the machine's usability, reproducibility and maximum capabilities
  • Lead HCI Researcher September 2025 – Ongoing
    Advised by Professor Elena Glassman, Human-Computer Interaction, Harvard School of Engineering and Applied Sciences
    • Built a novel lossless visualization system for arbitrary 4D structures
    • Designed and ran user studies to determine the usability and intuitiveness of the system
    • Currently writing my research paper in preparation of submitting for publication
  • Design Researcher September 2025 – May 2026
    Advised by Professor Allen Sayegh, Responsive Environments and Artifacts Lab, Harvard Graduate School of Design
    • Worked with Professor Allen Sayegh to explore how use of generative AI affects interdisciplinary design processes
    • Designed and ran behavioral research studies (n=24) to determine how AI influences idea drift in groups
    • Ran a series of cross-university interviews for design and interdisciplinary professors exploring the landscape of cross-disciplinary production and collaboration
    • Wrote a research paper analyzing my findings and proposing two novel frameworks - disciplinary topography and disciplinary tectonics - that contextualize an AI-resilient design methodology
  • Creative Technology Researcher May 2024 – May 2025
    Advised by Professor Lawrence Shea, Department of Video and Media Design, Carnegie Mellon University School of Drama
    • Worked with Professor Lawrence Shea to create an experimental motion capture lab space; integrated Vive, xSens, and CyanPuppets motion capture systems into the space
    • Developed workflows in Unity, NDI, ReadyPlayerMe, and MediaWiki, which integrate with the motion capture systems
    • Designed and choreographed real-time XR performances using motion capture, VR, and traditional performance technologies
    • Presented our work and findings at Meeting of the Minds 2025
  • Computational Biology Research Intern March 2020 – August 2021
    Advised by Professor Luis A. N. Amaral, Amaral Lab, Northwestern University School of Engineering and Applied Science
    • Created a bespoke computational model of microbial assemblies in Python that accurately predicts the growth and collapse of microbial assemblies
    • Developed responsive graphical representations of model behavior to improve accessibility of data; presented project results

Teaching Experience

  • Teaching Assistant January 2026 – May 2026
    Course: Recreating the Past, MIT Media Lab
    • Led office hours once to twice per week, depending upon student demand
    • Provided one-on-one help for students on homework assignments
  • Section Teacher and Teaching Assistant August 2023 – December 2023
    Course: Dangerous Ideas in Science and Society, Department of Philosophy, Carnegie Mellon University
    • Taught multiple classes every week on bleeding edge social, political, and metaphysical issues
    • Moderated small and large group discussions; provided one-on-one help to students; worked with a group of 16 peers
  • Software Instructor June 2022 – July 2022
    iD Tech
    • Designed custom lesson plans and taught groups of ten students ages 13-17 Unity development from beginner to advanced levels
    • Ported finished projects to Oculus and integrated different VR control schemes, including keyboard, Oculus controllers, and motion, position, or tilt-based control

Professional Experience

  • Creative Technology Intern May 2025 – August 2025
    Deeplocal
    • Engineered installations at Deeplocal, a creative technology agency known for building innovative interactive experiences
    • Worked with creative agency on client projects from day one, including projects for LEGO, Pinterest, and Five Currents
    • Traveled to project sites for installation, oversight, and deinstallation, trusted as the only technical team-member on site
  • Software Engineer Intern February 2023 – September 2023
    Soapboxx
    • Developed an extended backend for the Soapboxx website and integrated the backend with APIs for image databases, GPT, and image GANs
    • Collaborated with Soapboxx and IB5K teams to design a frontend for my project and integrate the completed project into the site using React

Selected Exhibitions and Installations

  • The Fab Foundation Kendall Activation June 2026
    Location: Fab Hub Kendall, Cambridge, MA Exhibited: Water Clock
  • Gund Design Studies Exhibition May 2026
    Location: Gund Hall, Cambridge, MA Exhibited: WHCS: 4D Visualizer
  • Spotlight at the COOP April 2026
    Location: Harvard Cooperative Society Flagship, Cambridge, MA Exhibited: Scribbler
  • Cycle-Zero February 2026
    Location: Youth Digital Group, Cambridge, MA Exhibited: Lightsail
  • Carpenter Center for the Visual Arts Exhibition December 2025
    Location: ArtLab, Boston, MA Exhibited: Ink Drip
  • Extracting Color X Lightsail Exhibition September 2025
    Location: Kirkland Gallery, Cambridge, MA Exhibited: Lightsail
  • Video Artist Conclave and Exhibition May 2025
    Location: Tech25, Pittsburgh, PA Exhibited: Lightsail
  • REM (Rapid Eye Movement) Exhibition May 2025
    Location: Tomayko Foundation, Pittsburgh, PA Exhibited: Collaborative Drawing Machine
  • The Squeeze Exhibition April 2025
    Location: The Frame Gallery, Pittsburgh, PA Exhibited: Scribbler
  • Open Studios 3024 December 2024
    Location: Carnegie Mellon University College of Fine Arts, Pittsburgh, PA Exhibited: Scribbler
  • Live Visuals Meetup and Exhibition November 2024
    Location: Tech25, Pittsburgh, PA Exhibited: Lightsail

Selected Press and Talks

  • Talk: Master of Design Studies Research and Development Awardee Colloquium November 2026 (Upcoming)
    Harvard Graduate School of Design Topic: WHCS: 4D Visualizer
  • Press: 2025 Carnegie Mellon University Senior Catalogue May 2025
    Carnegie Mellon University Topic: Collaborative Drawing Machine
  • Talk: Meeting of the Minds April 2025
    Carnegie Mellon University Undergraduate Research Symposium Topic: Collaborative Drawing Machine
  • Press: Lemon Publication, Issue #03: Junction April 2025
    Lemon Publication Topic: Scribbler
  • Talk: Tech25 Showcase November 2024
    Tech25 Topic: Lightsail

Selected Honors and Awards

  • Master of Design Studies Research and Development Award: Primary Recipient April 2026
    Harvard Graduate School of Design Awarded for: WHCS: 4D Visualizer
  • University Honors May 2025
    Carnegie Mellon University Awarded for: Academic excellence
  • Frank-Ratchye Further Fund for Innovative Artworks September 2024
    Frank-Ratchye STUDIO for Creative Inquiry Awarded for: Collaborative Drawing Machine

References

  • Available upon request